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List of Free Game Programming Books
saved under Free Game Programming Books by freebooksandarticles

A very nice collection legally free books on Game Programming and Computer Graphics for Games
http://linkmingle.com/list/List-of-Free-Game-Progr
created by freebooksandarticles on 2008-06-17 07:43:51

Online Mirror of the Encyclopedia of Graphics File Formats: Table of Contents
saved under Free Game Programming Books by freebooksandarticles

This book is primarily for graphics programmers, but it's also for application programmers who need to become graphics programmers (if only for a little while). Although we didn't anticipate, in the first edition, that the book would be useful to graphics illustrators, we found that it was.
http://www.fileformat.info/mirror/egff/index.htm
created by freebooksandarticles on 2008-06-16 05:47:32

Grokking the GIMP - Learning Advanced Image Editing Techniques
saved under Free Game Programming Books by freebooksandarticles

The first part of this book focuses on mastering core tools: layers, selections, masks, and colorspaces. The second part builds on the first by presenting an in-depth treatment of touchup, enhancement, compositing, rendering, and image creation for the web. The following gives a synopsis of what you will find in each chapter.
http://gimp-savvy.com/BOOK/
created by freebooksandarticles on 2008-06-16 05:48:36

Game Maker Pages
saved under Free Game Programming Books by freebooksandarticles

In 2000, Ari Feldman wrote a book called Designing Arcade Computer Game Graphics. Unfortunately, it was taken out of print (although copies still exist in the retail channel). Ari Feldman has been so kind to give me the right to distribute the book electronically. In this way all of you can learn about how to create graphics for your games.
http://www.gamemaker.nl/feldman.html
created by freebooksandarticles on 2008-06-16 05:51:15

Action Arcade Adventure Set
saved under Free Game Programming Books by freebooksandarticles

This book was released in 1994, and despite a few online flames, it was enormously successful. In November of 1997, the publisher took it upon himself to declare the book "out of print" and shredded all the remaining copies. Without telling me. Thanks a lot, Keith.
http://www.fastgraph.com/makegames/sidescroller/
created by freebooksandarticles on 2008-06-16 05:39:36

NVIDIA GPU Programming Guide
saved under Free Game Programming Books by freebooksandarticles

The NVIDIA GPU Programming Guide provides useful advice on how to identify bottlenecks in your applications, as well as how to eliminate them by taking advantage of the Quadro FX, GeForce 7 Series, GeForce 6 Series, and GeForce FX families' features. It is available in Japanese, Chinese, and Korean and includes chapters on:
http://developer.nvidia.com/object/gpu_programming
created by freebooksandarticles on 2008-06-16 05:38:38

Simulating Humans -- The Book
saved under Free Game Programming Books by freebooksandarticles

With the kind permission of Oxford University Press, our out-of-print book Simulating Humans: Computer Graphics, Animation, and Control is now available through the Web as a ~2MB pdf file!
http://www.cis.upenn.edu/~badler/book/book.html
created by freebooksandarticles on 2008-06-16 05:46:17

The Complete Wargames Handbook
saved under Free Game Programming Books by freebooksandarticles

2nd Edition. This is the text of the second edition, published in 1992, out of print in 1997. Much of the material was also included in the 1st edition, which was published in 1980. Updates will be made to this online edition as I get the time to do it.
http://www.hyw.com/Books/WargamesHandbook/Contents
created by freebooksandarticles on 2008-06-16 05:20:47

BYTE.com > Graphics Programming Black Book by Michael Abrash
saved under Free Game Programming Books by freebooksandarticles

Michael Abrash's classic Graphics Programming Black Book is a compilation of Michael's writings on assembly language and graphics programming (including from his "Graphics Programming" column in Dr. Dobb's Journal). Much of the focus of this book is on profiling and code testing, as well as performance optimization. It also explores much of the technology behind the Doom and Quake 3-D games, and 3-D graphics problems such as texture mapping, hidden surface removal, and the like.
http://www.byte.com/abrash/
created by freebooksandarticles on 2008-06-16 05:50:26

So You Want to be a Computer Game Developer
saved under Free Game Programming Books by freebooksandarticles

If you have the brains, the talent, and the courage to take risks, a career in Computer Game Development may be right for you. The glory, the money, the job security and the creative satisfaction can all be yours, but only if you have what it takes to do the job. Enter this site and you will receive inside information on what it takes to be a Computer Game Developer.
http://www.fastgraph.com/makegames/intro.html
created by freebooksandarticles on 2008-06-16 05:13:54

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